Reviewer: Educational Technology II
- Educational Technology I four phases of application:
- Setting of learning objectives
- Designing specific learning experiences
- Evaluating the effectiveness of the learning experiences vis-a-vis the learning objectives
- Revsion as needed of the whole teaching-learning process
- Education Technology II- is concerned with "Integrating Technology into teaching and learning". Specifically, this is focused on introducing, reinforcing, supplementing and extending the knowledge and skills to learners.
- ICT( information communication technology )
- Learning Objectives of Educ.tech:
- To learn to use and evaluate computer-based resources
- To impart learning expereinces
- To engage learner to practical technology integration
- To inculcate higher-level thinking and creativity
- 5 progressively ICT states users:
- New zealand
- Australia
- Malaysia
- Singapore
- Hong kong
- External Manifestations of technology integration into instruction:
- There's a change in the way classes are traditionally conducted
- The quality of instruction is improved to a higher level
- There is a planning by the teacher on the process to determining how and when technology fits into teaching and learning process
- The teacher sets instructional technology
- Technology occupies a position
- Meaningful learning- gives focus to new experience that is related to what the learner already knows.
- Discovery learning- is differentiated from reception learning in which ideas are presented directly to students in a well organized way
- Generative Learning- active learners who attend to learning events and generate meaning from this experience and draw inference thereby creating personal model
- Constructivism- builds a personal understanding through appropriate learning activities and a good learning environment.
- Higher learning outcomes:
Complex Sub-skills
- Focusing Defining the problem, goal
- Information Gathering Selection, Recording
- Remembering Associating
- Analyzing Patterns
- Generating Deducing, Inducting
- Organizing Classifying, Relating
- Imagining Visualizing, Predicting
- Designing Planning, formulating
- Integration Summarizing, Abstracting
- Evaluating Setting criteria, testing idea
- Upgraded project method- beyond the ordinary benchmark of student's passing even excelling achievement test.
- IT consists:
- Depth
- Complexity
- Duration
- Relevance
- Process of Project implementation takes the students to:
- Steps
- Efforts
- Experiences
- Examples of IT_based projects:
- Resource based projects
- Simple Creations
- Guided hyper-media projects
- Web-based projects
- Resource-based projects- steps out of the traditional role of being an content expert and information provider
- Simple Creations- assigned to create their software materials to supplement the need for relevant and effective materials.
- Creativity is said to combine three kinds of skills:
- Analyzing- distinguish similarities and differences
- Synthesizing- making spontaneous connections among ideas
- Promoting- selling o f new ideas to allow public to test the ideas themselves
- Web-based projects- students can be made to create and post webpages on a given topic.
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